Files
Nuake-custom/Editor/src/Windows/NewProjectWindow.cpp
2024-09-16 12:46:15 -04:00

365 lines
11 KiB
C++

#include "NewProjectWindow.h"
#include "imgui/imgui.h"
#include "../Misc/InterfaceFonts.h"
#include <src/Resource/FontAwesome5.h>
#include <src/Rendering/Textures/TextureManager.h>
#include <src/Rendering/Textures/Texture.h>
#include <src/Scene/Entities/ImGuiHelper.h>
#include <src/FileSystem/FileDialog.h>
#include "src/FileSystem/FileSystem.h"
#include <src/UI/ImUI.h>
#include <src/Core/Logger.h>
#include <src/Resource/Project.h>
#include <Engine.h>
#include "EditorInterface.h"
#include "FileSystemUI.h"
namespace Nuake
{
NewProjectWindow::NewProjectWindow(EditorInterface* editor) :
m_Editor(editor)
{
}
void NewProjectWindow::Draw()
{
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->Pos);
ImGui::SetNextWindowSize(viewport->Size);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(32.0f, 32.0f));
if (ImGui::Begin("NewProjectScreen", 0, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize))
{
{
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0, 0, 0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 16.0f);
bool opened = ImGui::BeginChild("TemplatesView", ImVec2(ImGui::GetContentRegionAvail().x * 0.5f, ImGui::GetContentRegionAvail().y), false, ImGuiChildFlags_AlwaysUseWindowPadding);
if (opened)
{
ImGui::PopStyleVar();
UIFont boldFont(Fonts::SubTitle);
ImGui::Text("Templates");
ImGui::Dummy(ImVec2(32, 16));
}
if (!opened)
{
ImGui::PopStyleVar();
}
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.1f, 0.1f, 0.1f, 0.2f));
ImGui::BeginChild("TemplateContainer", { ImGui::GetContentRegionAvail().x - 64.0f, ImGui::GetContentRegionAvail().y }, true, ImGuiChildFlags_AlwaysUseWindowPadding);
{
ImGui::Dummy({ 4, 4 });
DrawProjectTemplate(0, "Minimal", "The bare minimum required to get started in Nuake.");
ImGui::Dummy({ 4, 2 });
DrawProjectTemplate(1, "Shooter", "A Simple first person shooter game.");
ImGui::Dummy({ 4, 2 });
DrawProjectTemplate(2, "Demo", "The Nuake demo project.");
}
ImGui::EndChild();
ImGui::PopStyleColor();
ImGui::EndChild();
ImGui::PopStyleColor();
}
ImGui::SameLine();
{
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0, 0, 0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 16.0f);
bool opened = ImGui::BeginChild("ProjectSetupView", ImVec2(ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y), false);
if (opened)
{
ImGui::PopStyleVar();
{
UIFont boldFont(Fonts::SubTitle);
ImGui::Text("Project Setup");
}
ImGui::Dummy(ImVec2(32, 16));
static std::string projectTitle = "";
static bool showTitleEmptyWarning = false;
static bool showPathWarning = false;
ImGui::Text("Title");
if (showTitleEmptyWarning && projectTitle.empty())
{
ImGui::SameLine();
ImGui::TextColored({ 1.0f, 0.1f, 0.1f, 1.0f }, ICON_FA_EXCLAMATION_TRIANGLE);
Nuake::UI::Tooltip("Title required");
}
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
ImGui::InputText("##ProjectTitle", &projectTitle);
ImGui::Dummy(ImVec2(32, 16));
ImGui::Text("Description");
ImGui::TextColored(ImVec4(1, 1, 1, 0.4), "A description for your new project");
static std::string description = "";
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
ImGui::InputText("##ProjectDescription", &description);
ImGui::Dummy(ImVec2(32, 16));
ImGui::Text("Location");
static std::string location = "";
static bool isPathValid = Nuake::FileSystem::DirectoryExists(location, true);
if ((showPathWarning && location.empty()) || (!location.empty() && !Nuake::FileSystem::DirectoryExists(location, true)))
{
ImGui::SameLine();
ImGui::TextColored({ 1.0, 0.1, 0.1, 1.0 }, ICON_FA_EXCLAMATION_TRIANGLE);
if (location.empty())
{
Nuake::UI::Tooltip("Path required");
}
else if (!isPathValid)
{
Nuake::UI::Tooltip("Path doesn't exist");
}
}
ImGui::TextColored(ImVec4(1, 1, 1, 0.4), "A folder in which to create your new project");
std::string finalLocation = "";
static std::string projectFileName = "";
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x - 40.0f);
ImGui::InputText("##Location", &location); ImGui::SameLine();
if (ImGui::Button((ICON_FA_FOLDER + std::string("##folderOpen")).c_str()))
{
std::string folderPath = Nuake::FileDialog::OpenFolder();
folderPath = Nuake::String::ReplaceSlash(folderPath);
if (!folderPath.empty())
{
auto splits = Nuake::String::Split(folderPath, '/');
location = "";
for (int i = 0; i < splits.size(); i++)
{
location += splits[i] + "/";
}
}
}
projectFileName = Nuake::String::RemoveWhiteSpace(projectTitle) + ".project";
finalLocation = location;
static std::string projectParentPath = location;
projectParentPath = location;
static bool placeInFolder = false;
if (placeInFolder)
{
projectParentPath += projectTitle + "/";
}
finalLocation = projectParentPath + projectFileName;
if (!location.empty())
{
ImGui::TextColored(ImVec4(1, 1, 1, 0.4), "Project will be created at under:");
ImGui::TextColored(ImVec4(1, 1, 1, 0.4), (finalLocation).c_str());
}
ImGui::Dummy(ImVec2(32, 16));
ImGui::Text("Other");
ImGui::Checkbox("Place in empty folder", &placeInFolder);
static bool generateCsharpProject = true;
ImGui::Checkbox("Generate C# project", &generateCsharpProject);
static ImVec4 primaryColor = { 97.0f / 255.0f, 0.0f, 1.0f, 1.0f};
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 8, 8 });
ImGui::ColorEdit3("Accent color", &primaryColor.x, ImGuiColorEditFlags_NoInputs);
ImGui::PopStyleVar();
ImGui::Dummy({ 1, ImGui::GetContentRegionAvail().y - 42 });
ImGui::Dummy({ ImGui::GetContentRegionAvail().x - 230 - 16, 38}); ImGui::SameLine();
if (Nuake::UI::SecondaryButton("Cancel", { 100, 38 }))
{
m_Editor->isCreatingNewProject = false;
}
ImGui::SameLine();
if (Nuake::UI::PrimaryButton((ICON_FA_PLUS + std::string(" Create")).c_str(), Nuake::Vector2{ 120, 38 }, Nuake::Color(primaryColor.x, primaryColor.y, primaryColor.z, primaryColor.w)))
{
if (projectTitle.empty())
{
showTitleEmptyWarning = true;
}
else
{
showTitleEmptyWarning = false;
}
if (location.empty())
{
showPathWarning = true;
}
else if (Nuake::FileSystem::DirectoryExists(location, true))
{
showPathWarning = false;
}
if (!showTitleEmptyWarning && !showPathWarning)
{
// Create project
if (Nuake::String::EndsWith(finalLocation, ".project"))
{
// We need to create a folder
if (const auto& dirPath = projectParentPath; !std::filesystem::create_directory(dirPath))
{
// Should we continue?
Nuake::Logger::Log("Failed creating project directory: " + dirPath);
}
}
Nuake::FileSystem::SetRootDirectory(projectParentPath);
auto project = Nuake::Project::New(projectTitle, description, finalLocation);
Nuake::Engine::LoadProject(project);
Nuake::Engine::SetCurrentScene(Nuake::Scene::New());
project->Settings.PrimaryColor = Nuake::Color(primaryColor.x, primaryColor.y, primaryColor.z, primaryColor.w);
project->Save();
auto window = Nuake::Window::Get();
window->SetDecorated(true);
window->Maximize();
m_Editor->filesystem->m_CurrentDirectory = Nuake::FileSystem::RootDirectory;
m_Editor->isNewProject = true;
m_HasCreatedProject = true;
}
}
}
if (!opened)
{
ImGui::PopStyleVar();
}
ImGui::EndChild();
ImGui::PopStyleColor();
}
ImGui::End();
}
ImGui::PopStyleVar(2);
}
bool opened = true;
void NewProjectWindow::DrawProjectTemplate(uint32_t i, const std::string& title, const std::string& description)
{
opened = true;
ImGui::Dummy({ 4, 4 });
ImGui::SameLine();
opened = true;
const uint32_t itemHeight = 50;
const float cursorYStart = ImGui::GetCursorPosY();
const std::string selectableName = "##" + title;
const bool isSelected = m_SelectedTemplate == i;
//ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(10.0f / 255.f, 182.0f / 255.f, 255.f / 255.f, 1.0f));
ImDrawList* draw_list = ImGui::GetWindowDrawList();
draw_list->ChannelsSplit(2);
// Channel number is like z-order. Widgets in higher channels are rendered above widgets in lower channels.
draw_list->ChannelsSetCurrent(1);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 8.0f);
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.25, 0.25, 0.5, 0.0));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.25, 0.25, 0.5, 0.0));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.25, 0.25, 0.5, 0.0));
bool result = ImGui::Selectable(selectableName.c_str(), m_SelectedTemplate == i, ImGuiSelectableFlags_AllowOverlap | ImGuiSelectableFlags_AllowDoubleClick, ImVec2(ImGui::GetContentRegionAvail().x - 12, itemHeight));
ImGui::PopStyleVar();
if (result)
{
m_SelectedTemplate == i;
}
ImU32 color = IM_COL32(63, 63, 66, 128);
if (isSelected)
{
color = IM_COL32(63, 69, 79, 255);
}
else if (ImGui::IsItemHovered())
{
color = IM_COL32(20, 20, 20, 128);
}
draw_list->ChannelsSetCurrent(0);
ImVec2 p_min = ImGui::GetItemRectMin();
ImVec2 p_max = ImGui::GetItemRectMax();
ImGui::GetWindowDrawList()->AddRectFilled(p_min, p_max, color, 4.0f);
draw_list->ChannelsMerge();
ImGui::PopStyleColor(3);
if (result)
{
m_SelectedTemplate = i;
}
//ImGui::PopStyleColor();
const ImVec2 padding = ImVec2(16.0f, 0.0f);
const ImVec2 iconSize = ImVec2(50, 50.0f);
ImGui::SetCursorPos(ImVec2(padding.x / 2.0, padding.y / 2.0) + ImVec2(4, cursorYStart));
ImGui::Image((void*)Nuake::TextureManager::Get()->GetTexture("Resources/Images/cube.png")->GetID(), iconSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::SameLine();
ImGui::SetCursorPosX(padding.x + iconSize.x);
ImGui::SetCursorPosY(cursorYStart + 8.0f);
{
UIFont boldfont = UIFont(Fonts::Normal);
if (isSelected)
{
ImGui::TextColored(ImVec4(119.0f / 255.0f, 187.0f / 255.0f, 1, 255.0f), title.c_str());
}
else
{
ImGui::Text(title.c_str());
}
}
ImGui::SetCursorPosY(cursorYStart + 28.f);
{
ImGui::SetCursorPosX(padding.x + iconSize.x);
UIFont boldfont = UIFont(Fonts::Normal);
if (isSelected)
{
ImGui::TextColored(ImVec4(119.0f / 255.0f, 187.0f / 255.0f, 1, 255.0f), (ICON_FA_INFO_CIRCLE + std::string(" ") + description).c_str());
}
else
{
ImGui::TextColored(ImVec4(1, 1, 1, 0.4), (ICON_FA_INFO_CIRCLE + std::string(" ") + description).c_str());
}
}
ImGui::SetCursorPosY(cursorYStart + itemHeight + 4.0f);
}
}