27 lines
635 B
C++
27 lines
635 B
C++
#pragma once
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#include <glm\ext\matrix_float4x4.hpp>
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#include <vector>
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#include "../Rendering/Mesh/Mesh.h"
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#include "assimp/Importer.hpp"
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#include <assimp/scene.h>
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#include <assimp/postprocess.h>
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class ModelComponent
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{
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public:
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ModelComponent()
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{
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//loadModel(path);
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}
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void LoadModel(std::string path);
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void Draw();
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private:
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// model data
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std::vector<Mesh> meshes;
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std::string directory;
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void ProcessNode(aiNode* node, const aiScene* scene);
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Mesh ProcessMesh(aiMesh* mesh, const aiScene* scene);
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std::vector<Texture*> LoadMaterialTextures(aiMaterial* mat, aiTextureType type);
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}; |