51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#include "LoadingSplash.h"
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#include "../Misc/InterfaceFonts.h"
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#include <src/Core/Maths.h>
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#include "src/Window.h"
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#include <src/Vendors/imgui/imgui.h>
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#include <dependencies/glfw/include/GLFW/glfw3.h>
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#include <src/Rendering/Textures/TextureManager.h>
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LoadingSplash::LoadingSplash()
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{
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_NuakeLogo = Nuake::TextureManager::Get()->GetTexture(NUAKE_LOGO_PATH);
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Nuake::Window::Get()->SetDecorated(false);
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Nuake::Window::Get()->SetSize({ 640, 480 });
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Nuake::Window::Get()->Center();
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}
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void LoadingSplash::Draw()
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{
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using namespace Nuake;
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// Make viewport fullscreen
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ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImGui::SetNextWindowPos(viewport->Pos);
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ImGui::SetNextWindowSize(viewport->Size);
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ImGui::SetNextWindowViewport(viewport->ID);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(32.0f, 32.0f));
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ImGui::Begin("Welcome Screen", 0, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
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{
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// Draw Nuake logo
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{
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const Vector2 logoSize = _NuakeLogo->GetSize();
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const ImVec2 imguiSize = ImVec2(logoSize.x, logoSize.y);
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ImGui::Image((ImTextureID)_NuakeLogo->GetID(), imguiSize, ImVec2(0, 1), ImVec2(1, 0));
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}
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ImGui::Text("LOADING SCENE...");
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}
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ImGui::End();
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ImGui::PopStyleVar();
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ImGui::PopStyleVar();
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} |