Files
Nuake-custom/Nuake/Engine.h
Antoine Pilote 14190508cf Working FGD export
Added trenchbroom path settings
Saving Entity definition file,.
2021-07-01 22:56:43 -04:00

57 lines
1.4 KiB
C++

#pragma once
#include "src/Core/Core.h"
#include "src/Window.h"
#include "src/Scene/Scene.h"
#include "src/Resource/Project.h"
#include "src/Scripting/ScriptLoader.h"
#include "src/Core/Logger.h"
/* TODOS:
*
* Engine:
* Scripting API for all component
* Scripting API for editing UI maybe
* Launch game standalone
* Fix physics system
* trenchbroom physics element
*
*
*/
// Welcome to the Nuake source code. This is the entry point for the engine.
class Engine {
private:
static Ref<Window> CurrentWindow;
static Ref<Project> CurrentProject;
static Ref<Scene> CurrentScene;
static float m_LastFrameTime;
static float m_FixedUpdateRate;
static float m_FixedUpdateDifference;
public:
static bool IsPlayMode; // True if currently playing the game.
static void Init(); // Initialize the engine.
static void Tick(); // Updates everything, called everyframe.
static void Close(); // Shutdown the engine.
static void EnterPlayMode(); // Start the game
static void ExitPlayMode(); // Stops the game
// Custom drawing should happen in between these two
static void Draw(); // Start new frame
static void EndDraw(); // Swap buffer
static Ref<Window> GetCurrentWindow();
// Load a specific scene
static bool LoadScene(Ref<Scene> scene);
static Ref<Scene> GetCurrentScene();
// Loads a project and the default scene.
static bool LoadProject(Ref<Project> project);
static Ref<Project> GetProject();
};