Files
Nuake-custom/Nuake/src/Scene/Systems/ScriptingSystem.cpp

74 lines
1.6 KiB
C++

#include "ScriptingSystem.h"
#include <src/Scene/Components/WrenScriptComponent.h>
#include "src/Scene/Scene.h"
ScriptingSystem::ScriptingSystem(Scene* scene)
{
m_Scene = scene;
}
bool ScriptingSystem::Init()
{
ScriptingEngine::Init();
auto entities = m_Scene->m_Registry.view<WrenScriptComponent>();
for (auto e : entities)
{
WrenScriptComponent& wren = entities.get<WrenScriptComponent>(e);
if (wren.Script != "" && wren.Class != "")
{
wren.WrenScript = CreateRef<WrenScript>(wren.Script, wren.Class, true);
if (!wren.WrenScript->CompiledSuccesfully)
return false;
}
if (wren.WrenScript != nullptr)
{
wren.WrenScript->SetScriptableEntityID((int)e);
wren.WrenScript->CallInit();
}
}
return true;
}
void ScriptingSystem::Update(Timestep ts)
{
auto entities = m_Scene->m_Registry.view<WrenScriptComponent>();
for (auto& e : entities)
{
WrenScriptComponent& wren = entities.get<WrenScriptComponent>(e);
if (wren.WrenScript != nullptr)
wren.WrenScript->CallUpdate(ts);
}
}
void ScriptingSystem::FixedUpdate(Timestep ts)
{
auto entities = m_Scene->m_Registry.view<WrenScriptComponent>();
for (auto& e : entities)
{
WrenScriptComponent& wren = entities.get<WrenScriptComponent>(e);
if (wren.WrenScript != nullptr)
wren.WrenScript->CallFixedUpdate(ts);
}
}
void ScriptingSystem::Exit()
{
auto entities = m_Scene->m_Registry.view<WrenScriptComponent>();
for (auto& e : entities)
{
WrenScriptComponent& wren = entities.get<WrenScriptComponent>(e);
if (wren.WrenScript != nullptr)
wren.WrenScript->CallExit();
}
ScriptingEngine::Close();
}