30 lines
662 B
C++
30 lines
662 B
C++
#pragma once
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#include <src/Core/FileSystem.h>
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#include <src/Scene/Entities/Entity.h>
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#include "EditorInterface.h"
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namespace Nuake {
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class FileSystemUI
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{
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private:
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EditorInterface* Editor;
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public:
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Ref<Directory> m_CurrentDirectory;
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FileSystemUI(EditorInterface* editor) {
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m_CurrentDirectory = FileSystem::RootDirectory;
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Editor = editor;
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}
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void Draw();
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void DrawDirectoryContent();
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void DrawFiletree();
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void EditorInterfaceDrawFiletree(Ref<Directory> dir);
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void DrawDirectory(Ref<Directory> directory);
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bool EntityContainsItself(Entity source, Entity target);
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void DrawFile(Ref<File> file);
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void DrawDirectoryExplorer();
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};
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}
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