Files
Nuake-custom/Editor/src/Windows/FileSystemUI.h

30 lines
662 B
C++

#pragma once
#include <src/Core/FileSystem.h>
#include <src/Scene/Entities/Entity.h>
#include "EditorInterface.h"
namespace Nuake {
class FileSystemUI
{
private:
EditorInterface* Editor;
public:
Ref<Directory> m_CurrentDirectory;
FileSystemUI(EditorInterface* editor) {
m_CurrentDirectory = FileSystem::RootDirectory;
Editor = editor;
}
void Draw();
void DrawDirectoryContent();
void DrawFiletree();
void EditorInterfaceDrawFiletree(Ref<Directory> dir);
void DrawDirectory(Ref<Directory> directory);
bool EntityContainsItself(Entity source, Entity target);
void DrawFile(Ref<File> file);
void DrawDirectoryExplorer();
};
}