Files
Nuake-custom/Nuake/src/Core/Input.h
Antoine Pilote 1e2c379462 Code styling pass
2023-07-10 13:26:43 -04:00

169 lines
2.7 KiB
C++

#pragma once
#include "src/Core/Maths.h"
#include <map>
#include <utility>
struct GLFWwindow;
namespace Nuake
{
enum class Key
{
SPACE = 32,
APOSTROPHE = 39, /* ' */
COMMA = 44, /* , */
MINUS = 45, /* - */
PERIOD = 46, /* . */
SLASH = 47, /* / */
NUM0 = 48,
NUM1 = 49,
NUM2 = 50,
NUM3 = 51,
NUM4 = 52,
NUM5 = 53,
NUM6 = 54,
NUM7 = 55,
NUM8 = 56,
NUM9 = 57,
SEMICOLON = 59, /* ; */
EQUAL = 61, /* = */
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
LEFT_BRACKET = 91, /* [ */
BACKSLASH = 92, /* \ */
RIGHT_BRACKET = 93, /* ] */
GRAVE_ACCENT = 96, /* ` */
WORLD_1 = 161,/* non-US #1 */
WORLD_2 = 162,/* non-US #2 */
ESCAPE = 256,
ENTER = 257,
TAB = 258,
BACKSPACE = 259,
INSERT = 260,
DELETE = 261,
RIGHT = 262,
LEFT = 263,
DOWN = 264,
UP = 265,
PAGE_UP = 266,
PAGE_DOWN = 267,
HOME = 268,
END = 269,
CAPS_LOCK = 280,
SCROLL_LOCK = 281,
NUM_LOCK = 282,
PRINT_SCREEN = 283,
PAUSE = 284,
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
F13 = 302,
F14 = 303,
F15 = 304,
F16 = 305,
F17 = 306,
F18 = 307,
F19 = 308,
F20 = 309,
F21 = 310,
F22 = 311,
F23 = 312,
F24 = 313,
F25 = 314,
KP_0 = 320,
KP_1 = 321,
KP_2 = 322,
KP_3 = 323,
KP_4 = 324,
KP_5 = 325,
KP_6 = 326,
KP_7 = 327,
KP_8 = 328,
KP_9 = 329,
KP_DECIMAL = 330,
KP_DIVIDE = 331,
KP_MULTIPLY = 332,
KP_SUBTRACT = 333,
KP_ADD = 334,
KP_ENTER = 335,
KP_EQUAL = 336,
LEFT_SHIFT = 340,
LEFT_CONTROL = 341,
LEFT_ALT = 342,
LEFT_SUPER = 343,
RIGHT_SHIFT = 344,
RIGHT_CONTROL = 345,
RIGHT_ALT = 346,
RIGHT_SUPER = 347,
MENU = 348
};
class Input
{
private:
static bool m_MouseButtons[5];
static std::map<int, bool> m_Keys;
public:
static bool IsKeyPressed(int keycode);
static bool IsKeyDown(int keycode);
static bool IsKeyReleased(int keycode);
static float YScroll;
static float XScroll;
static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
static void HideMouse();
static void ShowMouse();
static bool IsMouseHidden();
static bool IsMouseButtonPressed(int button);
static bool IsMouseButtonDown(int button);
static bool IsMouseButtonReleased(int button);
static float GetMouseX();
static float GetMouseY();
static Vector2 GetMousePosition();
static bool Init();
static void Update();
Input* Get() { return s_Instance; }
private:
static Input* s_Instance;
};
}