Files
Nuake-custom/Nuake/src/Scene/Lighting/Environment.h
T

40 lines
801 B
C++

#pragma once
#include "src/Core/Maths.h"
#include "src/Core/Core.h"
#include "src/Scene/Environment/ProceduralSky.h"
#include "src/Resource/Serializable.h"
#include "src/Rendering/PostFX/Bloom.h"
#include <vector>
namespace Nuake
{
class Environment : public ISerializable
{
public:
Environment();
bool VolumetricEnabled = false;
float VolumetricFog = 0.90f;
float VolumetricStepCount = 50.f;
float Exposure = 3.5f;
float Gamma = 1.1f;
bool BloomEnabled = false;
Scope<Bloom> mBloom;
Vector3 ClearColor;
glm::vec4 AmbientColor;
Ref<ProceduralSky> ProceduralSkybox;
glm::vec4 m_AmbientColor;
glm::vec4 GetAmbientColor();
void SetAmbientColor(glm::vec4 color);
void Push();
json Serialize() override;
bool Deserialize(const std::string& str) override;
};
}