34 lines
693 B
C++
34 lines
693 B
C++
#pragma once
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#include <src/Application/Layer.h>
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#include "Commands/CommandBuffer.h"
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#include "src/AI/NavMeshDebugDrawer.h"
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namespace Nuake {
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class EditorInterface;
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}
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class GizmoDrawer;
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using namespace NuakeEditor;
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class EditorLayer : public Nuake::Layer
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{
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public:
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EditorLayer() : mCommandBuffer() {}
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virtual void OnAttach() override;
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virtual void OnUpdate() override;
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virtual void OnDetach() override;
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virtual void OnWindowFocused() override;
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virtual void OnDragNDrop(const std::vector<std::string>& paths) override;
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private:
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CommandBuffer mCommandBuffer;
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Nuake::EditorInterface* m_EditorInterface;
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GizmoDrawer* m_GizmoDrawer;
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Nuake::NavMeshDebugDrawer m_NavMeshDrawer;
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}; |