Files
Nuake-custom/Nuake/src/Scripting/ScriptLoader.h
Antoine Pilote 19db72aa22 Added Wren scripting with module system 📚
Added Input pressed, released system
Added interface button support with wren onclick callback
2021-06-09 22:15:53 -04:00

31 lines
710 B
C++

#pragma once
#include <map>
#include <string>
#include "../Scene/Entities/ScriptableEntity.h"
typedef void (ScriptModuleRegister)();
//#define X_INPUT_GET_STATE(name) DWORD WINAPI name(DWORD dwUserIndex, XINPUT_STATE* pState)
// Now we create a typedef for this function pointer
//typedef X_INPUT_GET_STATE(x_input_get_state);
extern "C"
{
class ScriptLoader
{
private:
static std::map<std::string, ScriptableEntity*> m_Scripts;
public:
static bool RegisterScript(ScriptableEntity* script);
static ScriptableEntity* GetScript(std::string script) {
return m_Scripts[script];
}
static bool LoadModule(const std::string& path);
};
}