Files
Nuake-custom/Nuake/src/Scene/Systems/AudioSystem.h
T

22 lines
428 B
C++

#pragma once
#include <src/Scene/Systems/System.h>
#include <src/Core/Maths.h>
namespace Nuake
{
class AudioSystem : public System
{
private:
std::unordered_map<uint32_t, bool> m_StatusCache;
public:
AudioSystem(Scene* scene);
bool Init() override;
void Update(Timestep ts) override;
void Draw() override {}
void EditorUpdate() override;
void FixedUpdate(Timestep ts) override;
void Exit() override;
};
}