43 lines
625 B
C++
43 lines
625 B
C++
#pragma once
|
|
#include "Job.h"
|
|
|
|
namespace Nuake {
|
|
|
|
class JobSystem
|
|
{
|
|
private:
|
|
std::vector<std::unique_ptr<Job>> m_Jobs;
|
|
|
|
public:
|
|
|
|
JobSystem() = default;
|
|
~JobSystem() = default;
|
|
|
|
static JobSystem& Get()
|
|
{
|
|
static JobSystem instance;
|
|
return instance;
|
|
}
|
|
|
|
void Dispatch(std::function<void()> job, std::function<void()> end)
|
|
{
|
|
m_Jobs.push_back(std::make_unique<Job>(job, end));
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
for (auto it = m_Jobs.begin(); it != m_Jobs.end();)
|
|
{
|
|
if (it->get()->IsDone())
|
|
{
|
|
it->get()->End();
|
|
it = m_Jobs.erase(it);
|
|
}
|
|
else
|
|
{
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
} |