Files
Nuake-custom/Nuake/src/Rendering/RenderList.h
Antoine Pilote c7dc3cc476 Trenchbroom parser work with entities
Fixed lighting
Fixed global position system
Fixed child deletion system.
editor work for custom entities registration
2021-06-23 17:37:54 -04:00

24 lines
399 B
C++

#pragma once
#include <vector>
#include <map>
#include "src/Core/Core.h"
#include "src/Rendering/Textures/Material.h"
#include "src/Rendering/Mesh/Mesh.h"
class RenderList
{
private:
std::map<Ref<Material>, std::vector<Ref<Mesh>>> m_RenderList;
public:
RenderList() {
this->m_RenderList = std::map<Ref<Material>, std::vector<Ref<Mesh>>>();
}
void AddToRenderList(Ref<Mesh> mesh)
{
}
};