Logo
Explore Help
Sign In
celisej567/Nuake-custom
1
0
Fork 0
You've already forked Nuake-custom
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
8b8e29db3f242d2d631b779f2ab2143b37721e15
Nuake-custom/Editor/src
History
Antoine Pilote 8b8e29db3f Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first.
2024-07-11 15:07:54 -04:00
..
Actions
Progress towards gizmo mouse picking
2023-10-10 00:06:21 -04:00
Commands
Now copies project icon to trenchbroom game config directoy
2024-04-29 01:08:53 -04:00
ComponentsPanel
Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first.
2024-07-11 15:07:54 -04:00
Misc
Added prefab thumbnails in filebrowser + fix filebrowser crash
2024-07-11 04:51:13 -04:00
UIComponents
Quake maps geometry batching
2021-07-13 22:23:19 -04:00
Windows
Added Recast&Detour implementation
2024-07-11 04:54:57 -04:00
EditorApplication.cpp
Application and layers refactoring
2023-10-15 03:09:47 -04:00
EditorApplication.h
Added command buffer implementation in the editor layer
2024-04-27 19:13:11 -04:00
EditorLayer.cpp
Added Recast&Detour implementation
2024-07-11 04:54:57 -04:00
EditorLayer.h
Added Recast&Detour implementation
2024-07-11 04:54:57 -04:00
NewEditor.cpp
Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop
2024-04-27 15:17:58 -04:00
NewEditor.h
UI added hover styling and code cleanup
2021-07-25 15:08:36 -04:00
PropretiesWindow.h
New UI framework stuff + lua
2021-05-25 21:38:22 -04:00
Powered by Gitea Version: 1.24.4 Page: 414ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API