-Removed bullet -Removed Soloud Removed every instances of bullet usage. Edited some UI stuff
21 lines
263 B
C++
21 lines
263 B
C++
#pragma once
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#include <glm/ext/vector_float3.hpp>
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#include "CharacterController.h"
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namespace Nuake
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{
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namespace Physics
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{
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}
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// result object from raycast.
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struct RaycastResult {
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glm::vec3 WorldPoint;
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glm::vec3 LocalPoint;
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glm::vec3 Normal;
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};
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}
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