23 lines
450 B
C++
23 lines
450 B
C++
#pragma once
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#include <src/Scene/Systems/System.h>
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namespace Nuake
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{
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class PhysicsSystem : public System
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{
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public:
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PhysicsSystem(Scene* scene);
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bool Init() override;
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void Update(Timestep ts) override;
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void Draw() override {}
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void FixedUpdate(Timestep ts) override;
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void Exit() override;
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private:
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void InitializeShapes();
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void InitializeQuakeMap();
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void InitializeRigidbodies();
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void InitializeCharacterControllers();
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};
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}
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