Files
Nuake-custom/Nuake/src/Resource/Serializable.h
2023-08-02 12:40:12 -04:00

49 lines
1.2 KiB
C++

#pragma once
#include <string>
#include <json/json.hpp>
using json = nlohmann::json;
#define BEGIN_SERIALIZE() json j;
#define SERIALIZE_VAL_LBL(lbl, v) j[lbl] = v;
#define SERIALIZE_VAL(v) j[#v] = this->v;
#define SERIALIZE_VEC2(v) \
j[#v]["x"] = this->v.x; \
j[#v]["y"] = this->v.y;
#define SERIALIZE_VEC3(v) \
SERIALIZE_VEC2(v) \
j[#v]["z"] = this->v.z;
#define SERIALIZE_VEC4(v) \
SERIALIZE_VEC3(v) \
j[#v]["w"] = this->v.w;
#define DESERIALIZE_VEC4(v, p) \
p = Vector4(v["x"], v["y"], v["z"], v["w"]);
#define DESERIALIZE_VEC3(v, p) \
p = Vector3(v["x"], v["y"], v["z"]);
#define DESERIALIZE_VEC2(v, p) \
p = Vector2(v["x"], v["y"]);
#define SERIALIZE_OBJECT(v) j[#v] = v->Serialize();
#define SERIALIZE_OBJECT_REF(v) j[#v] = v.Serialize();
#define SERIALIZE_OBJECT_REF_LBL(lbl, v) j[lbl] = v.Serialize();
#define END_SERIALIZE() return j;
#define DUMP_SERIALIZE() j.dump(4);
#define BEGIN_DESERIALIZE() json j = json::parse(str);
#define DESERIALIZE_COMPONENT(c) \
if(j.contains(#c)) \
AddComponent<c>().Deserialize(j[#c].dump());
class ISerializable
{
public:
virtual json Serialize() = 0;
virtual bool Deserialize(const std::string& str) = 0;
};