Files
Nuake-custom/Editor/src/ComponentsPanel/MeshPanel.h
2022-07-16 15:29:03 -04:00

54 lines
1.6 KiB
C++

#pragma once
#include "ComponentPanel.h"
#include <src/Scene/Entities/ImGuiHelper.h>
#include <src/Scene/Components/MeshComponent.h>
#include <src/Resource/ResourceLoader.h>
#include <src/Core/String.h>
class MeshPanel : ComponentPanel {
public:
MeshPanel() {}
void Draw(Nuake::Entity entity) override
{
if (!entity.HasComponent<Nuake::MeshComponent>())
return;
Nuake::MeshComponent& component = entity.GetComponent<Nuake::MeshComponent>();
BeginComponentTable(MESH, Nuake::MeshComponent);
{
ImGui::Text("Mesh");
ImGui::TableNextColumn();
std::string label = std::to_string(component.ModelResource->ID);
ImGui::Button(label.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0));
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Model"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 256);
fullPath = Nuake::FileSystem::AbsoluteToRelative(fullPath);
if (Nuake::String::EndsWith(fullPath, ".model"))
{
}
else
{
component.ModelPath = fullPath;
component.LoadModel();
}
}
ImGui::EndDragDropTarget();
}
ImGui::TableNextColumn();
ComponentTableReset(component.ModelPath, "");
}
EndComponentTable();
}
};