83 lines
1.2 KiB
C++
83 lines
1.2 KiB
C++
#include "Engine.h"
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#include "src/Core/Physics/PhysicsManager.h"
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#include <GLFW/glfw3.h>
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#include "src/Core/FileSystem.h"
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float Engine::m_LastFrameTime = 0.0f;
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Ref<Window> Engine::CurrentWindow;
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bool Engine::IsPlayMode = false;
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#include "../Rendering/Renderer.h"
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void Engine::Init()
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{
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PhysicsManager::Get()->Init();
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FileSystem::Scan();
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CurrentWindow = std::make_shared<Window>();
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}
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void Engine::Tick()
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{
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float time = (float)glfwGetTime();
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Timestep timestep = time - m_LastFrameTime;
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m_LastFrameTime = time;
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if (Engine::IsPlayMode)
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GetCurrentScene()->Update(timestep);
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else
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GetCurrentScene()->EditorUpdate(timestep);
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}
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void Engine::EnterPlayMode()
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{
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if (!IsPlayMode)
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{
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GetCurrentScene()->OnInit();
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}
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IsPlayMode = true;
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}
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void Engine::ExitPlayMode()
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{
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if (IsPlayMode)
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GetCurrentScene()->OnExit();
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IsPlayMode = false;
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}
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void Engine::Draw()
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{
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Window::Get()->Draw();
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}
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void Engine::EndDraw()
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{
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Window::Get()->EndDraw();
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}
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void Engine::Run()
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{
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}
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void Engine::Close()
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{
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glfwTerminate();
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}
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Ref<Scene> Engine::GetCurrentScene()
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{
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return CurrentWindow->GetScene();
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}
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int Engine::HelloWorld()
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{
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return 1;
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}
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Ref<Window> Engine::GetCurrentWindow()
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{
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return CurrentWindow;
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} |