20 lines
387 B
C++
20 lines
387 B
C++
#pragma once
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#include "ComponentPanel.h"
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#include "src/FileSystem/FileSystem.h"
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#include <src/Core/Maths.h>
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#include <src/Scene/Components/AudioEmitterComponent.h>
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#include <src/Scene/Entities/ImGuiHelper.h>
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class AudioEmitterPanel : ComponentPanel
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{
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public:
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AudioEmitterPanel() = default;
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~AudioEmitterPanel() = default;
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void Draw(Nuake::Entity entity) override
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{
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}
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}; |