Files
Nuake-custom/Data/Shaders/Vulkan/shadow.frag
2025-04-26 19:23:28 -04:00

20 lines
286 B
GLSL

#include "Utils/header.hlsl"
struct PSInput
{
float4 Position : SV_Position;
};
struct ModelPushConstant
{
int modelIndex; // Push constant data
int materialIndex;
int cameraID;
};
[[vk::push_constant]]
ModelPushConstant pushConstants;
void main(PSInput input)
{
}