Files
Nuake-custom/Nuake/src/UI/ImUI.cpp
T

268 lines
8.7 KiB
C++

#include "ImUI.h"
#include "Engine.h"
#include "src/Resource/Project.h"
#include <imgui/imgui_internal.h>
namespace Nuake
{
namespace UI
{
void BeginWindow(const std::string& name)
{
ImGui::Begin(name.c_str());
}
void EndWindow()
{
ImGui::End();
}
bool PrimaryButton(const std::string& name, const Vector2& size, Color color)
{
if (Nuake::Engine::GetProject())
{
color = Nuake::Engine::GetProject()->Settings.PrimaryColor;
}
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 200));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
UIFont boldFont(Bold);
const bool buttonPressed = ImGui::Button(name.c_str(), ImVec2(size.x, size.y));
ImGui::PopStyleColor(3);
ImGui::PopStyleVar(2);
return buttonPressed;
}
bool SecondaryButton(const std::string& name, const Vector2& size)
{
Color color = Color(97.0f / 255.0f, 0, 1.0f, 1.0f);
if (Nuake::Engine::GetProject())
{
color = Nuake::Engine::GetProject()->Settings.PrimaryColor;
}
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 200));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
ImGui::PushStyleColor(ImGuiCol_Border, PrimaryCol);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
UIFont boldFont(Bold);
const bool buttonPressed = ImGui::Button(name.c_str(), ImVec2(size.x, size.y));
ImGui::PopStyleVar(3);
ImGui::PopStyleColor(4);
return buttonPressed;
}
bool IconButton(const std::string& icon)
{
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, IconButtonPadding);
const float height = ImGui::GetTextLineHeight() + ButtonPadding.y * 2.0f;
const bool isPressed = ImGui::Button(icon.c_str(), ImVec2(height, height));
ImGui::PopStyleVar(2);
return isPressed;
}
bool FloatSlider(const std::string& name, float& input, float min, float max, float speed)
{
//ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, { 0, ImGui::GetStyle().ItemSpacing.y });
//IconButton(ICON_FA_ANGLE_UP);
//
//ImGui::SameLine();
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
const bool isUsing = ImGui::DragFloat(("##" + name).c_str(), &input, speed, min, max);
ImGui::PopStyleVar(2);
//ImGui::PopStyleColor();
return isUsing;
}
bool CheckBox(const std::string& name, bool& value)
{
const float height = ImGui::GetTextLineHeight() + ButtonPadding.y * 2.0f;
if (!value)
{
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(97, 0, 255, 200));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, PrimaryCol);
ImGui::PushStyleColor(ImGuiCol_Border, PrimaryCol);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
const bool buttonPressed = ImGui::Button(("##" + name).c_str(), ImVec2(height, height));
ImGui::PopStyleVar(3);
ImGui::PopStyleColor(4);
if (buttonPressed)
{
value = !value;
}
}
else
{
ImGui::PushStyleColor(ImGuiCol_Button, PrimaryCol);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, PrimaryCol);
ImGui::PushStyleColor(ImGuiCol_ButtonActive, PrimaryCol);
ImGui::PushStyleColor(ImGuiCol_Border, IM_COL32(97, 0, 255, 200));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
const bool buttonPressed = ImGui::Button(("##" + name).c_str(), ImVec2(height, height));
ImGui::PopStyleVar(3);
ImGui::PopStyleColor(4);
if (buttonPressed)
{
value = !value;
}
}
return value;
}
void ToggleButton(const char* str_id, bool* v)
{
ImVec4* colors = ImGui::GetStyle().Colors;
ImVec2 p = ImGui::GetCursorScreenPos();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
float height = ImGui::GetFrameHeight();
float width = height * 1.55f;
float radius = height * 0.50f;
ImGui::InvisibleButton(str_id, ImVec2(width, height));
if (ImGui::IsItemClicked()) *v = !*v;
ImGuiContext& gg = *GImGui;
float ANIM_SPEED = 0.085f;
if (gg.LastActiveId == gg.CurrentWindow->GetID(str_id))// && g.LastActiveIdTimer < ANIM_SPEED)
float t_anim = ImSaturate(gg.LastActiveIdTimer / ANIM_SPEED);
if (ImGui::IsItemHovered())
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), ImGui::GetColorU32(*v ? colors[ImGuiCol_ButtonActive] : ImVec4(0.78f, 0.78f, 0.78f, 1.0f)), height * 0.5f);
else
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), ImGui::GetColorU32(*v ? colors[ImGuiCol_Button] : ImVec4(0.85f, 0.85f, 0.85f, 1.0f)), height * 0.50f);
draw_list->AddCircleFilled(ImVec2(p.x + radius + (*v ? 1 : 0) * (width - radius * 2.0f), p.y + radius), radius - 1.5f, IM_COL32(255, 255, 255, 255));
}
void Tooltip(const std::string& message)
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(4, 4));
if (ImGui::IsItemHovered(ImGuiHoveredFlags_DelayNormal))
{
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(450.0f);
ImGui::TextUnformatted(message.c_str());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
ImGui::PopStyleVar(2);
}
ImRect RectExpanded(const ImRect& rect, float x, float y)
{
ImRect result = rect;
result.Min.x -= x;
result.Min.y -= y;
result.Max.x += x;
result.Max.y += y;
return result;
}
ImRect RectOffset(const ImRect& rect, float x, float y)
{
ImRect result = rect;
result.Min.x += x;
result.Min.y += y;
result.Max.x += x;
result.Max.y += y;
return result;
}
ImRect RectOffset(const ImRect& rect, ImVec2 xy)
{
return RectOffset(rect, xy.x, xy.y);
}
void DrawButtonImage(const Ref<Texture>& imageNormal, const Ref<Texture>& imageHovered, const Ref<Texture>& imagePressed,
ImU32 tintNormal, ImU32 tintHovered, ImU32 tintPressed,
ImVec2 rectMin, ImVec2 rectMax)
{
auto* drawList = ImGui::GetForegroundDrawList();
if (ImGui::IsItemActive())
drawList->AddImage((ImTextureID)imagePressed->GetID(), rectMin, rectMax, ImVec2(0, 1), ImVec2(1, 0), tintPressed);
else if (ImGui::IsItemHovered())
drawList->AddImage((ImTextureID)imagePressed->GetID(), rectMin, rectMax, ImVec2(0, 1), ImVec2(1, 0), tintHovered);
else
drawList->AddImage((ImTextureID)imagePressed->GetID(), rectMin, rectMax, ImVec2(0, 1), ImVec2(1, 0), tintNormal);
};
void DrawButtonImage(const Ref<Texture>& imageNormal, const Ref<Texture>& imageHovered, const Ref<Texture>& imagePressed,
ImU32 tintNormal, ImU32 tintHovered, ImU32 tintPressed,
ImRect rectangle)
{
DrawButtonImage(imageNormal, imageHovered, imagePressed, tintNormal, tintHovered, tintPressed, rectangle.Min, rectangle.Max);
};
void DrawButtonImage(const Ref<Texture>& image,
ImU32 tintNormal, ImU32 tintHovered, ImU32 tintPressed,
ImVec2 rectMin, ImVec2 rectMax)
{
DrawButtonImage(image, image, image, tintNormal, tintHovered, tintPressed, rectMin, rectMax);
};
void DrawButtonImage(const Ref<Texture>& image,
ImU32 tintNormal, ImU32 tintHovered, ImU32 tintPressed,
ImRect rectangle)
{
DrawButtonImage(image, image, image, tintNormal, tintHovered, tintPressed, rectangle.Min, rectangle.Max);
};
void DrawButtonImage(const Ref<Texture>& imageNormal, const Ref<Texture>& imageHovered, const Ref<Texture>& imagePressed,
ImU32 tintNormal, ImU32 tintHovered, ImU32 tintPressed)
{
DrawButtonImage(imageNormal, imageHovered, imagePressed, tintNormal, tintHovered, tintPressed, ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
};
void DrawButtonImage(const Ref<Texture>& image,
ImU32 tintNormal, ImU32 tintHovered, ImU32 tintPressed)
{
DrawButtonImage(image, image, image, tintNormal, tintHovered, tintPressed, ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
};
}
}