31 lines
738 B
C++
31 lines
738 B
C++
#pragma once
|
|
#include "ComponentPanel.h"
|
|
#include <src/Scene/Components/RigidbodyComponent.h>
|
|
#include <src/Core/FileSystem.h>
|
|
|
|
class RigidbodyPanel : ComponentPanel {
|
|
|
|
public:
|
|
RigidbodyPanel() {}
|
|
|
|
void Draw(Nuake::Entity entity) override
|
|
{
|
|
if (!entity.HasComponent<Nuake::RigidBodyComponent>())
|
|
return;
|
|
|
|
auto& component = entity.GetComponent<Nuake::RigidBodyComponent>();
|
|
BeginComponentTable(RIGIDBODY, Nuake::RigidBodyComponent);
|
|
{
|
|
{
|
|
ImGui::Text("Mass");
|
|
ImGui::TableNextColumn();
|
|
|
|
ImGui::DragFloat("##Mass", &component.Mass, 0.01f, 0.1f);
|
|
component.Mass = std::max(component.Mass, 0.0f);
|
|
ImGui::TableNextColumn();
|
|
ComponentTableReset(component.Mass, 0.0f);
|
|
}
|
|
}
|
|
EndComponentTable();
|
|
}
|
|
}; |