22 lines
432 B
C++
22 lines
432 B
C++
#pragma once
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#include "Nuake/Scene/Systems/System.h"
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namespace AudioModule
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{
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using namespace Nuake;
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class AudioSystem : public System
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{
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private:
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std::unordered_map<uint32_t, bool> m_StatusCache;
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public:
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AudioSystem(Scene* scene);
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bool Init() override;
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void Update(Timestep ts) override;
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void Draw() override {}
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void EditorUpdate() override;
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void FixedUpdate(Timestep ts) override;
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void Exit() override;
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};
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} |