Files
Nuake-custom/Editor/src/Windows/WelcomeWindow.cpp
2022-06-28 19:56:16 -04:00

269 lines
6.8 KiB
C++

#include "WelcomeWindow.h"
#include <src/Vendors/imgui/imgui.h>
#include "../Misc/InterfaceFonts.h"
#include <src/Core/FileSystem.h>
#include <src/Resource/Project.h>
#include <Engine.h>
#include <src/Core/Logger.h>
#include <json/json.hpp>
#include <string>
#include <vector>
#include "EditorInterface.h"
#include "FileSystemUI.h"
#include <future>
namespace Nuake
{
ProjectPreview::ProjectPreview(const std::string& path)
{
Path = path;
ReadProjectFile();
}
void ProjectPreview::ReadProjectFile()
{
std::string projectFile = Nuake::FileSystem::ReadFile(Path);
if (projectFile != "")
{
nlohmann::json projectJson = nlohmann::json::parse(projectFile);
Name = projectJson["Name"];
Description = projectJson["Description"];
}
else
{
Name = Path;
Description = "Error read project file";
}
}
json ProjectPreview::Serialize()
{
BEGIN_SERIALIZE();
j["Path"] = this->Path;
END_SERIALIZE();
}
bool ProjectPreview::Deserialize(const std::string& str)
{
BEGIN_DESERIALIZE(str);
if (!j.contains("Path"))
return false;
Path = j["Path"];
ReadProjectFile();
return true;
}
WelcomeWindow::WelcomeWindow(Nuake::EditorInterface* editor) : _Editor(editor)
{
_Projects = std::vector<ProjectPreview>();
ParseRecentFile();
}
void WelcomeWindow::Draw()
{
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->GetWorkPos());
ImGui::SetNextWindowSize(viewport->GetWorkSize());
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(32.0f, 32.0f));
ImGui::Begin("Welcome Screen", 0, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
{
{
UIFont boldfont = UIFont(Fonts::Title);
std::string text = "Nuake Engine";
auto windowWidth = ImGui::GetWindowSize().x;
auto textWidth = ImGui::CalcTextSize(text.c_str()).x;
ImGui::SetCursorPosX((windowWidth - textWidth) * 0.5f);
ImGui::Text(text.c_str());
}
{
UIFont boldfont = UIFont(Fonts::SubTitle);
std::string text = "An IdTech inspired game engine";
auto windowWidth = ImGui::GetWindowSize().x;
auto textWidth = ImGui::CalcTextSize(text.c_str()).x;
ImGui::SetCursorPosX((windowWidth - textWidth) * 0.5f);
ImGui::Text(text.c_str());
}
ImGui::Separator();
{
UIFont boldfont = UIFont(Fonts::SubTitle);
ImGui::Text("Projects recently opened");
}
ImVec2 projectsWindowSize = ImGui::GetContentRegionAvail();
projectsWindowSize.x *= 0.6f;
ImGui::BeginChild("Projects", projectsWindowSize, true);
{
const uint32_t itemHeight = 120;
for (uint32_t i = 0; i < std::size(_Projects); i++)
{
ProjectPreview& project = _Projects[i];
float cursorYStart = ImGui::GetCursorPosY();
std::string selectableName = "##" + std::to_string(i);
bool isSelected = SelectedProject == i;
if (ImGui::Selectable(selectableName.c_str(), isSelected, ImGuiSelectableFlags_AllowItemOverlap, ImVec2(ImGui::GetContentRegionAvailWidth(), itemHeight)))
{
SelectedProject = i;
}
ImGui::SetCursorPosY(cursorYStart);
{
UIFont boldfont = UIFont(Fonts::LargeBold);
ImGui::Text(project.Name.c_str());
}
{
UIFont boldfont = UIFont(Fonts::Bold);
ImGui::Text(project.Description.c_str());
}
ImGui::SetCursorPosY(cursorYStart + itemHeight);
}
if (ImGui::Button("Import an existing project", ImVec2(ImGui::GetContentRegionAvailWidth(), itemHeight)))
{
std::string path = FileDialog::OpenFile("*.project");
if (path != "")
{
bool alreadyContainsProject = false;
for (auto& p : _Projects)
{
if (p.Path == path)
alreadyContainsProject = true;
}
if (!alreadyContainsProject)
{
_Projects.push_back(ProjectPreview(path));
}
}
}
}
ImGui::EndChild();
ImGui::SameLine();
if (ImGui::BeginChild("Controls", ImGui::GetContentRegionAvail(), true))
{
ImVec2 buttonSize = ImVec2(ImGui::GetContentRegionAvailWidth(), 58);
if (ImGui::Button("New Project", buttonSize))
{
std::string selectedProject = FileDialog::SaveFile("Project file\0*.project");
if (selectedProject == "") // Hit cancel
return;
auto pathSplit = String::Split(selectedProject, '/');
auto projectFileName = pathSplit[pathSplit.size() - 1];
Ref<Project> project = Project::New(projectFileName, "no description", selectedProject + ".project");
Engine::LoadProject(project);
Engine::LoadScene(Scene::New());
project->Save();
auto projectPreview = ProjectPreview();
projectPreview.Name = project->Name;
projectPreview.Description = project->Description;
projectPreview.Path = project->FullPath;
_Projects.push_back(projectPreview);
}
ImGui::Separator();
if (SelectedProject != -1)
{
if (ImGui::Button("Load Project", buttonSize))
{
assert(SelectedProject < std::size(_Projects));
using namespace Nuake;
SaveRecentFile();
std::string projectPath = _Projects[SelectedProject].Path;
FileSystem::SetRootDirectory(projectPath + "/../");
auto project = Project::New();
auto projectFileData = FileSystem::ReadFile(projectPath, true);
try {
project->Deserialize(projectFileData);
project->FullPath = projectPath;
Engine::LoadProject(project);
}
catch (std::exception exception)
{
Logger::Log("Error loading project: " + projectPath, CRITICAL);
Logger::Log(exception.what());
}
Engine::GetCurrentWindow()->SetTitle("Nuake Engine - Editing " + project->Name);
}
if (ImGui::Button("Remove Project"))
{
_Projects.erase(_Projects.begin() + SelectedProject);
}
}
}
ImGui::EndChild();
}
ImGui::End();
ImGui::PopStyleVar();
ImGui::PopStyleVar();
}
void WelcomeWindow::ParseRecentFile()
{
if (!FileSystem::FileExists(_RecentProjectFilePath))
{
FileSystem::BeginWriteFile(_RecentProjectFilePath);
FileSystem::WriteLine(_RecentProjectFileDefaultContent);
FileSystem::EndWriteFile();
}
std::string content = Nuake::FileSystem::ReadFile(_RecentProjectFilePath);
if (content != "")
{
nlohmann::json j = nlohmann::json::parse(content);
for (auto& project : j["Projects"])
{
auto projectPreview = ProjectPreview();
projectPreview.Deserialize(project.dump());
_Projects.push_back(projectPreview);
}
}
}
void WelcomeWindow::SaveRecentFile()
{
std::string str;
BEGIN_SERIALIZE();
for (uint32_t i = 0; i < std::size(_Projects); i++)
{
ProjectPreview& project = _Projects[i];
j["Projects"][i] = project.Serialize();
}
FileSystem::BeginWriteFile(_RecentProjectFilePath);
FileSystem::WriteLine(j.dump(4));
FileSystem::EndWriteFile();
}
}