70 lines
1.3 KiB
C++
70 lines
1.3 KiB
C++
#pragma once
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#include "Core/Core.h"
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#include "Core/Maths.h"
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#include "Core/Timestep.h"
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struct GLFWwindow;
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namespace Nuake
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{
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class Scene;
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class FrameBuffer;
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class Window
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{
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public:
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Window();
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~Window() = default;
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static Ref<Window> Get(); // Get the window instance
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GLFWwindow* GetHandle();
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bool ShouldClose();
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int Init();
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void Update(Timestep ts);
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void FixedUpdate(Timestep ts);
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void Draw();
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void EndDraw();
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Ref<FrameBuffer> GetFrameBuffer() const;
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Vector2 GetSize() const;
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void SetSize(const Vector2& size);
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void SetPosition(const Vector2& position);
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void SetMonitor(int monitor);
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void Center();
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Ref<Scene> GetScene();
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bool SetScene(Ref<Scene> scene);
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void SetTitle(const std::string& title);
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std::string GetTitle();
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void SetWindowIcon(const std::string& path);
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void SetVSync(bool enabled);
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void SetDecorated(bool enabled);
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void SetFullScreen(bool enabled);
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void Maximize();
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private:
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const std::string DEFAULT_TITLE = "Untitled Window";
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const uint32_t DEFAULT_WIDTH = 1280;
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const uint32_t DEFAULT_HEIGHT = 720;
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GLFWwindow* m_Window;
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std::string m_Title;
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uint32_t m_Width;
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uint32_t m_Height;
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Vector2 m_Position;
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Ref<FrameBuffer> m_Framebuffer;
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Ref<Scene> m_Scene;
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void InitImgui();
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};
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}
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