Files
Nuake-custom/Editor/src/ComponentsPanel/MaterialEditor.cpp
2025-01-04 21:39:46 -05:00

255 lines
6.7 KiB
C++

#include "MaterialEditor.h"
#include "../Misc/InterfaceFonts.h"
#include <src/Resource/FontAwesome5.h>
#include <src/Resource/ResourceManager.h>
#include <src/FileSystem/FileDialog.h>
#include <imgui/imgui.h>
#include <src/Vendors/imgui/imgui_internal.h>
void MaterialEditor::Draw(Ref<Nuake::Material> material)
{
using namespace Nuake;
std::string materialTitle = material->Path;
{
UIFont boldfont = UIFont(Fonts::SubTitle);
ImGui::Text(material->Path.c_str());
}
ImGui::SameLine();
{
UIFont boldfont = UIFont(Fonts::Icons);
if (ImGui::Button(ICON_FA_SAVE))
{
if (ResourceManager::IsResourceLoaded(material->ID))
{
ResourceManager::RegisterResource(material);
}
std::string fileData = material->Serialize().dump(4);
FileSystem::BeginWriteFile(material->Path);
FileSystem::WriteLine(fileData);
FileSystem::EndWriteFile();
}
}
bool flagsHeaderOpened;
{
UIFont boldfont = UIFont(Fonts::Bold);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.f, 0.f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.f, 8.f));
flagsHeaderOpened = ImGui::CollapsingHeader(" FLAGS", ImGuiTreeNodeFlags_DefaultOpen);
ImGui::PopStyleVar(2);
}
if (flagsHeaderOpened)
{
ImGui::BeginTable("##Flags", 3, ImGuiTableFlags_BordersInner | ImGuiTableFlags_SizingStretchProp);
{
ImGui::TableSetupColumn("name", 0, 0.3f);
ImGui::TableSetupColumn("set", 0, 0.6f);
ImGui::TableSetupColumn("reset", 0, 0.1f);
ImGui::TableNextColumn();
ImGui::Text("Unlit");
ImGui::TableNextColumn();
bool unlit = material->data.u_Unlit == 1;
ImGui::Checkbox("Unlit", &unlit);
material->data.u_Unlit = (int)unlit;
ImGui::TableNextColumn();
ImGui::TableNextColumn();
ImGui::Text("Emissive");
ImGui::TableNextColumn();
ImGui::DragFloat("##Emissiveness", &material->data.u_Emissive, 0.1f, 1.0f);
ImGui::TableNextColumn();
}
ImGui::EndTable();
}
const auto TexturePanelHeight = 100;
const ImVec2 TexturePanelSize = ImVec2(0, TexturePanelHeight);
bool AlbedoOpened;
{
UIFont boldfont = UIFont(Fonts::Bold);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.f, 0.f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.f, 8.f));
AlbedoOpened = ImGui::CollapsingHeader(" ALBEDO", ImGuiTreeNodeFlags_DefaultOpen);
ImGui::PopStyleVar(2);
}
if (AlbedoOpened)
{
ImGui::BeginChild("##albedo", TexturePanelSize, true);
{
ImTextureID textureID = 0;
if (material->HasAlbedo())
{
auto vkTexture = GPUResources::Get().GetTexture(material->AlbedoImage);
textureID = (ImTextureID)vkTexture->GetImGuiDescriptorSet();
}
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image1"), (ImTextureID)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png | *.jpg");
if (texture != "")
{
material->SetAlbedo(TextureManager::Get()->GetTexture(texture));
}
}
if (ImGui::BeginPopupContextWindow())
{
if (ImGui::MenuItem("Clear Texture"))
{
material->m_Albedo = nullptr;
}
ImGui::EndPopup();
}
ImGui::SameLine();
ImGui::ColorEdit3("Color", &material->data.m_AlbedoColor.r);
}
ImGui::EndChild();
}
if (ImGui::CollapsingHeader("Normal", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::BeginChild("##normal", TexturePanelSize, true);
{
uint32_t textureID = 0;
if (material->HasNormal())
{
textureID = material->m_Normal->GetID();
}
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image3"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec4(0, 0, 0, 1), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png | *.jpg");
if (texture != "")
{
material->SetNormal(TextureManager::Get()->GetTexture(texture));
}
}
if (ImGui::BeginPopupContextWindow())
{
if (ImGui::MenuItem("Clear Texture"))
{
material->m_Normal = nullptr;
}
ImGui::EndPopup();
}
}
ImGui::EndChild();
}
if (ImGui::CollapsingHeader("AO", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::BeginChild("##ao", TexturePanelSize, true);
{
uint32_t textureID = 0;
if (material->HasAO())
{
textureID = material->m_AO->GetID();
}
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image2"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec4(1, 1, 1, 1), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("Image files (*.png) | *.png | Image files (*.jpg) | *.jpg");
if (texture != "")
{
material->SetAO(TextureManager::Get()->GetTexture(texture));
}
}
if (ImGui::BeginPopupContextWindow())
{
if (ImGui::MenuItem("Clear Texture"))
{
material->m_AO = nullptr;
}
ImGui::EndPopup();
}
ImGui::SameLine();
ImGui::DragFloat("Value##7", &material->data.u_AOValue, 0.01f, 0.0f, 1.0f);
}
ImGui::EndChild();
}
if (ImGui::CollapsingHeader("Metalness", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::BeginChild("##metalness", TexturePanelSize, true);
{
uint32_t textureID = 0;
if (material->HasMetalness())
{
textureID = material->m_Metalness->GetID();
}
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image4"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec4(0, 0, 0, 1), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png | *.jpg");
if (texture != "")
{
material->SetMetalness(TextureManager::Get()->GetTexture(texture));
}
}
if (ImGui::BeginPopupContextWindow())
{
if (ImGui::MenuItem("Clear Texture"))
{
material->m_Metalness = nullptr;
}
ImGui::EndPopup();
}
ImGui::SameLine();
ImGui::DragFloat("Value##4", &material->data.u_MetalnessValue, 0.01f, 0.0f, 1.0f);
}
ImGui::EndChild();
}
if (ImGui::CollapsingHeader("Roughness", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::BeginChild("##roughness", TexturePanelSize, true);
{
uint32_t textureID = 0;
if (material->HasRoughness())
{
textureID = material->m_Roughness->GetID();
}
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image5"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png | *.jpg");
if (texture != "")
{
material->SetRoughness(TextureManager::Get()->GetTexture(texture));
}
}
if (ImGui::BeginPopupContextWindow())
{
if (ImGui::MenuItem("Clear Texture"))
{
material->m_Roughness = nullptr;
}
ImGui::EndPopup();
}
ImGui::SameLine();
ImGui::DragFloat("Value##6", &material->data.u_RoughnessValue, 0.01f, 0.0f, 1.0f);
}
ImGui::EndChild();
}
}