57 lines
1016 B
C++
57 lines
1016 B
C++
#pragma once
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#include <src/Core/Timestep.h>
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#include <src/Rendering/Framebuffer.h>
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#include <src/UI/Rect.h>
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namespace UI
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{
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class UserInterface
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{
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private:
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std::vector<Ref<Rect>> m_Rects;
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Ref<FrameBuffer> m_Framebuffer; // Texture of the interface.
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std::string m_Name;
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public:
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const int Width = 1920;
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const int Height = 1080;
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UserInterface(const std::string& name);
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static Ref<UserInterface> New(const std::string& name);
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void Draw();
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void Update(Timestep ts);
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std::vector<Ref<Rect>> GetRects()
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{
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return m_Rects;
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}
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void AddRect(Ref<Rect> rect)
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{
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m_Rects.push_back(rect);
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}
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Ref<Rect> GetRectByID(const std::string& id)
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{
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for (auto r : m_Rects)
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{
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if (r->GetID() == id)
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return r;
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}
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return nullptr;
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}
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std::vector<Ref<Rect>> GetRectsByGroup(const std::string& group)
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{
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std::vector<Ref<Rect>> rects = std::vector<Ref<Rect>>();
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for (auto r : m_Rects)
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{
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if(r->HasGroup(group))
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rects.push_back(r);
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}
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return rects;
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}
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};
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} |