Files
Nuake-custom/Nuake/src/UI/InterfaceParser.cpp

261 lines
6.8 KiB
C++

#include "InterfaceParser.h"
#include "Styling/Stylesheet.h"
#include "src/Core/String.h"
namespace Nuake
{
Ref<Canvas> InterfaceParser::Root = CreateRef<Canvas>();
Ref<Canvas> InterfaceParser::Parse(const std::string path)
{
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(path.c_str());
std::string name = doc.first_child().name();
if (name != "Canvas")
{
Logger::Log("InterfaceParser error: First child should be a canvas - " + path, CRITICAL);
return nullptr;
}
Root = CreateCanvas(doc.first_child());
Root->Depth = 0;
Iterate(doc.first_child(), Root, 0);
return Root;
}
void InterfaceParser::Iterate(const pugi::xml_node& xml_node, Ref<Node> node, int depth)
{
int currentDepth = depth + 1;
for (auto& e : xml_node.children())
{
std::string type = e.name();
Ref<Node> newNode;
if (type == "Canvas")
newNode = CreateCanvas(e);
else if (type == "Rect")
newNode = CreateNode(e);
else if (type == "p")
newNode = CreateTextNode(e);
else
continue;
newNode->Depth = currentDepth;
node->Childrens.push_back(newNode);
Iterate(e, newNode, currentDepth);
}
}
Ref<TextNode> InterfaceParser::CreateTextNode(const pugi::xml_node& xml_node)
{
Ref<TextNode> node = CreateRef<TextNode>();
node->content = xml_node.text().as_string();
node->Type = NodeType::Text;
TextStyle style {
FontManager::GetFont("resources/Fonts/RobotoMono-Regular.ttf"),
0.5,
Color(255, 255, 255, 255)
};
for (auto& a : xml_node.attributes())
{
std::string name = a.name();
if (name == "groups")
for (auto& g : String::Split(a.value(), ' '))
node->AddGroup(g);
if (name == "id")
node->ID = a.value();
if (name == "height")
node->NormalStyle.Height = GetUnit(a.value());
if (name == "width")
node->NormalStyle.Width = GetUnit(a.value());
if (name == "margin")
node->NormalStyle.Margin = GetVec4Unit(a.value());
if (name == "padding")
node->NormalStyle.Padding = GetVec4Unit(a.value());
if (name == "border")
node->NormalStyle.Border = GetVec4Unit(a.value());
if (name == "position")
node->NormalStyle.Position = GetVec4Unit(a.value());
if (name == "color")
node->NormalStyle.BackgroundColor = GetColor(a.value());
if (name == "font-size")
style.fontSize = std::stof(a.value());
}
Vector2 minSize = Renderer2D::CalculateStringSize(node->content, style);
node->NormalStyle.Width = {
minSize.x,
Layout::Unit::PIXEL
};
node->NormalStyle.Height = {
minSize.y,
Layout::Unit::PIXEL
};
node->SetTextStyle(style);
return node;
}
Ref<Node> InterfaceParser::CreateNode(const pugi::xml_node& xml_node)
{
Ref<Node> node = CreateRef<Node>();
node->Root = Root;
for (auto& a : xml_node.attributes())
{
std::string name = a.name();
if (name == "groups")
for (auto& g : String::Split(a.value(), ' '))
node->AddGroup(g);
if (name == "id")
node->ID = a.value();
if (name == "height")
node->NormalStyle.Height = GetUnit(a.value());
if (name == "width")
node->NormalStyle.Width = GetUnit(a.value());
if (name == "margin")
node->NormalStyle.Margin = GetVec4Unit(a.value());
if (name == "padding")
node->NormalStyle.Padding = GetVec4Unit(a.value());
if (name == "border")
node->NormalStyle.Border = GetVec4Unit(a.value());
if (name == "position")
node->NormalStyle.Position = GetVec4Unit(a.value());
if (name == "color")
node->NormalStyle.BackgroundColor = GetColor(a.value());
if (name == "onclick")
{
//std::string signature = a.value();
//Root->Script->RegisterMethod(a.value());
//node->OnClickSignature = a.value();
}
}
return node;
}
Layout::LayoutUnit InterfaceParser::GetUnit(const std::string& value)
{
std::regex only_number("[0-9]+");
std::regex not_number("[^0-9]+");
// is percentage
std::smatch match_value;
if (std::regex_search(value.begin(), value.end(), match_value, only_number))
{
std::smatch match_type;
if (std::regex_search(value.begin(), value.end(), match_type, not_number))
{
float value = std::stof(match_value[0]);
if (match_type[0] == "%")
{
return Layout::LayoutUnit{
value,
Layout::Unit::PERCENT
};
}
else if (match_type[0] == "px")
{
return Layout::LayoutUnit{
value,
Layout::Unit::PIXEL
};
}
}
}
}
Layout::LayoutVec4 InterfaceParser::GetVec4Unit(const std::string& value)
{
Layout::LayoutVec4 result;
std::regex regex("[0-9]+[^ ]+");
std::smatch match_value;
std::vector<std::string> splits = String::Split(value, ' ');
for (int i = 0; i < splits.size(); i++)
{
if (!std::regex_search(value.begin(), value.end(), match_value, regex))
continue;
if (i == 0)
result.Left = GetUnit(splits[i]);
else if (i == 1)
result.Right = GetUnit(splits[i]);
else if (i == 2)
result.Top = GetUnit(splits[i]);
else
result.Bottom = GetUnit(splits[i]);
}
return result;
}
Color InterfaceParser::GetColor(const std::string& value)
{
Color result;
std::regex regex("[0-9]+[^ ]+");
std::smatch match_value;
std::vector<std::string> splits = String::Split(value, ' ');
for (int i = 0; i < splits.size(); i++)
{
if (!std::regex_search(value.begin(), value.end(), match_value, regex))
continue;
if (i == 0) result.r = std::stof(splits[i]);
else if (i == 1) result.g = std::stof(splits[i]);
else if (i == 2) result.b = std::stof(splits[i]);
else result.a = std::stof(splits[i]);
}
return result;
}
Ref<Canvas> InterfaceParser::CreateCanvas(const pugi::xml_node& xml_node)
{
Ref<Canvas> node = CreateRef<Canvas>();
node->Root = Root;
for (auto& a : xml_node.attributes())
{
std::string name = a.name();
if (name == "groups")
for (auto& g : String::Split(a.value(), ' '))
node->AddGroup(g);
if (name == "id")
node->ID = a.value();
else if (name == "height")
node->NormalStyle.Height = GetUnit(a.value());
else if (name == "width")
node->NormalStyle.Width = GetUnit(a.value());
else if (name == "margin")
node->NormalStyle.Margin = GetVec4Unit(a.value());
else if (name == "padding")
node->NormalStyle.Padding = GetVec4Unit(a.value());
else if (name == "border")
node->NormalStyle.Border = GetVec4Unit(a.value());
else if (name == "position")
node->NormalStyle.Position = GetVec4Unit(a.value());
else if (name == "color")
node->NormalStyle.BackgroundColor = GetColor(a.value());
else if (name == "script")
{
auto scriptModule = String::Split(a.value(), ' ');
node->ScriptsToLoad.push_back({ scriptModule[0], scriptModule[1] });
//node->Script = ScriptingEngine::RegisterScript(FileSystem::Root + path, module);
}
else if (name == "stylesheet")
{
std::string path = a.value();
node->StyleSheet = UI::StyleSheet::New(FileSystem::Root + path);
}
}
return node;
}
}