Files
Nuake-custom/Editor/src/Misc/ThumbnailManager.h
Antoine Pilote d843d54388 Material Thumbnail, PostFX, more
big commit
+ Depth of field
+ Barrel distortion
+ Vignette
+ Material thumbnail in filebrowser
+ Fullbright wad conversion turns into emissive
2023-09-25 02:21:22 -04:00

25 lines
737 B
C++

#pragma once
#include "src/Core/Core.h"
#include "src/Rendering/Textures/Texture.h"
#include "src/Rendering/Buffers/Framebuffer.h"
class ThumbnailManager
{
private:
std::unordered_map<std::string, Ref<Nuake::Texture>> m_Thumbnails;
Ref<Nuake::FrameBuffer> m_Framebuffer;
Ref<Nuake::FrameBuffer> m_ShadedFramebuffer;
const Nuake::Vector2 m_ThumbnailSize = { 128, 128 };
public:
ThumbnailManager();
~ThumbnailManager() = default;
static ThumbnailManager& Get();
bool IsThumbnailLoaded(const std::string& path) const;
Ref<Nuake::Texture> GetThumbnail(const std::string& path);
void MarkThumbnailAsDirty(const std::string& path);
Ref<Nuake::Texture> GenerateThumbnail(const std::string& path, Ref<Nuake::Texture> texture);
};