Files
Nuake-custom/Resources/Shaders/Vulkan/triangle.frag
2024-12-07 21:48:59 -05:00

9 lines
170 B
GLSL

struct PSInput {
float3 Color : TEXCOORD0;
};
float4 main(PSInput input) : SV_Target
{
// Return color with alpha = 1.0f
return float4(input.Color, 1.0f);
}