Files
Nuake-custom/Nuake/src/Core/FileSystem.cpp
Antoine Pilote 0c6ed48bbd Major cleanup.
Moved to namespace
Cleanup includes
2021-07-11 18:56:44 -04:00

164 lines
3.7 KiB
C++

#include "FileSystem.h"
#include "Engine.h"
#define GLFW_EXPOSE_NATIVE_WIN32
#include <GLFW/glfw3.h>
#include "GLFW/glfw3native.h"
#include <commdlg.h>
#include <fstream>
#include <iostream>
namespace Nuake
{
namespace fs = std::filesystem;
std::string FileDialog::OpenFile(const char* filter)
{
OPENFILENAMEA ofn;
CHAR szFile[260] = { 0 };
ZeroMemory(&ofn, sizeof(OPENFILENAME));
ofn.lStructSize = sizeof(OPENFILENAME);
ofn.hwndOwner = glfwGetWin32Window(Engine::GetCurrentWindow()->GetHandle());
ofn.lpstrFile = szFile;
ofn.nMaxFile = sizeof(szFile);
ofn.lpstrFilter = filter;
ofn.nFilterIndex = 1;
ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR;
if (GetOpenFileNameA(&ofn) == TRUE)
{
return ofn.lpstrFile;
}
return std::string();
}
std::string FileDialog::SaveFile(const char* filter)
{
OPENFILENAMEA ofn;
CHAR szFile[260] = { 0 };
ZeroMemory(&ofn, sizeof(OPENFILENAME));
ofn.lStructSize = sizeof(OPENFILENAME);
ofn.hwndOwner = glfwGetWin32Window(Engine::GetCurrentWindow()->GetHandle());
ofn.lpstrFile = szFile;
ofn.nMaxFile = sizeof(szFile);
ofn.lpstrFilter = filter;
ofn.nFilterIndex = 1;
ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR;
if (GetSaveFileNameA(&ofn) == TRUE)
{
return ofn.lpstrFile;
}
return std::string();
}
std::string FileSystem::Root = "";
Ref<Directory> FileSystem::RootDirectory;
void FileSystem::ScanDirectory(Ref<Directory> directory)
{
for (const auto& entry : std::filesystem::directory_iterator(directory->fullPath))
{
if (entry.is_directory())
{
Ref<Directory> newDir = CreateRef<Directory>();
newDir->fullPath = entry.path().string();
newDir->name = entry.path().filename().string();
newDir->Parent = directory;
ScanDirectory(newDir);
directory->Directories.push_back(newDir);
}
else if (entry.is_regular_file())
{
Ref<File> newFile = CreateRef<File>();
newFile->Type = entry.path().extension().string();
newFile->name = entry.path().filename().string();
newFile->Parent = directory;
newFile->fullPath = entry.path().string();
directory->Files.push_back(newFile);
}
}
}
bool FileSystem::DirectoryExists(const std::string path)
{
return false;
}
void FileSystem::SetRootDirectory(const std::string path)
{
Root = path;
Scan();
}
void FileSystem::Scan()
{
RootDirectory = CreateRef<Directory>();
RootDirectory->Files = std::vector<Ref<File>>();
RootDirectory->Directories = std::vector<Ref<Directory>>();
RootDirectory->name = FileSystem::AbsoluteToRelative(Root);
RootDirectory->fullPath = Root;
ScanDirectory(RootDirectory);
}
std::string FileSystem::AbsoluteToRelative(const std::string& path)
{
const fs::path rootPath(Root);
const fs::path absolutePath(path);
return fs::relative(absolutePath, rootPath).generic_string();
}
std::string FileSystem::ReadFile(const std::string& path, bool absolute)
{
std::string finalPath = path;
if (!absolute)
finalPath = Root + path;
std::ifstream MyReadFile(finalPath);
std::string fileContent = "";
std::string allFile = "";
// Use a while loop together with the getline() function to read the file line by line
while (getline(MyReadFile, fileContent))
{
allFile.append(fileContent + "\n");
}
// Close the file
MyReadFile.close();
return allFile;
}
std::ofstream FileSystem::fileWriter;
bool FileSystem::BeginWriteFile(const std::string path)
{
fileWriter = std::ofstream();
fileWriter.open(path);
return false;
}
bool FileSystem::WriteLine(const std::string line)
{
fileWriter << line.c_str();
return true;
}
void FileSystem::EndWriteFile()
{
fileWriter.close();
}
Ref<Directory> FileSystem::GetFileTree()
{
return RootDirectory;
}
}