Files
Nuake-custom/Data/Shaders/Vulkan/volumetric.vert
2025-04-26 19:23:28 -04:00

39 lines
718 B
GLSL

#include "Utils/header.hlsl"
struct VolumetricConstant
{
int DepthTextureID;
int StepCount;
float FogAmount;
float Exponant;
int CamViewID;
int LightCount;
float Ambient;
float Time;
float NoiseSpeed;
float NoiseScale;
float NoiseStrength;
float CSMSplits[4];
};
[[vk::push_constant]]
VolumetricConstant pushConstants;
// Outputs
struct VSOutput
{
float4 Position : SV_Position;
float2 UV : TEXCOORD0;
};
// Main vertex shader
VSOutput main(uint vertexIndex : SV_VertexID)
{
VSOutput output;
Vertex v = vertexBuffer[vertexIndex];
output.UV = float2(v.uv_x, v.uv_y);
output.Position = float4(v.position, 1.0f);
return output;
}