Files
Nuake-custom/Editor/src/EditorApplication.cpp
2024-09-02 20:37:47 +01:00

54 lines
1.6 KiB
C++

#include "EditorApplication.h"
#include "Engine.h"
#include "Windows/EditorInterface.h"
#include "Misc/GizmoDrawer.h"
#include "EditorLayer.h"
#include <glad/glad.h>
void EditorApplication::OnInit()
{
using namespace Nuake;
Engine::Init();
m_Window = Engine::GetCurrentWindow();
m_Window->SetSize({ m_Specification.WindowWidth, m_Specification.WindowHeight });
m_Window->SetTitle(m_Specification.Name);
//m_Window->SetMonitor(1);
if (!m_LaunchSettings.projectPath.empty())
{
if (FileSystem::FileExists(m_LaunchSettings.projectPath, true))
{
const std::string projectPath = m_LaunchSettings.projectPath;
FileSystem::SetRootDirectory(FileSystem::GetParentPath(projectPath));
auto project = Project::New();
auto projectFileData = FileSystem::ReadFile(projectPath, true);
Logger::Log("Reading file project: " + projectFileData, "window", VERBOSE);
try
{
Logger::Log("Starting deserializing", "window", VERBOSE);
project->Deserialize(json::parse(projectFileData));
project->FullPath = projectPath;
Engine::LoadProject(project);
}
catch (std::exception exception)
{
Logger::Log("Error loading project: " + projectPath, "editor", CRITICAL);
Logger::Log(exception.what());
}
}
}
PushLayer(CreateScope<EditorLayer>());
}
void EditorApplication::OnShutdown()
{
Nuake::Engine::Close();
}