Files
Nuake-custom/Runtime/Runtime.cpp
2023-09-21 11:22:38 -04:00

99 lines
2.7 KiB
C++

#include <Engine.h>
#include <dependencies/GLEW/include/GL/glew.h>
#include <src/Vendors/imgui/imgui.h>
#include <string>
int ApplicationMain(int argc, char* argv[])
{
using namespace Nuake;
Engine::Init();
auto window = Nuake::Engine::GetCurrentWindow();
const std::string projectPath = "./game.project";
FileSystem::SetRootDirectory(FileSystem::GetParentPath(projectPath));
Ref<Nuake::Project> project = Nuake::Project::New();
project->FullPath = projectPath;
if (!FileSystem::FileExists(projectPath))
{
Logger::Log("game.project not found", "runtime", CRITICAL);
return;
}
const std::string& projectfileContent = FileSystem::ReadFile(projectPath, true);
if (projectfileContent.empty())
{
Logger::Log("game.project was empty", "runtime", CRITICAL);
return;
}
project->Deserialize(json::parse(projectfileContent));
window->SetTitle(project->Name);
Nuake::Engine::LoadProject(project);
Nuake::Engine::EnterPlayMode();
while (!window->ShouldClose())
{
Nuake::Engine::Tick();
Engine::Draw();
const auto& WindowSize = window->GetSize();
glViewport(0, 0, WindowSize.x, WindowSize.y);
Nuake::Renderer2D::BeginDraw(WindowSize);
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->Pos);
ImGui::SetNextWindowSize(viewport->Size);
ImGui::SetNextWindowViewport(viewport->ID);
const auto& windowSize = Vector2(viewport->Size.x, viewport->Size.y);
Ref<FrameBuffer> framebuffer = Engine::GetCurrentWindow()->GetFrameBuffer();
if (framebuffer->GetSize() != windowSize)
{
framebuffer->QueueResize(windowSize);
}
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0, 0 });
ImGui::Begin("Game", 0, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
{
ImGui::Image((void*)Window::Get()->GetFrameBuffer()->GetTexture()->GetID(), ImGui::GetContentRegionAvail(), ImVec2(0, 1), ImVec2(1, 0));
}
ImGui::End();
ImGui::PopStyleVar(2);
Engine::EndDraw();
}
}
#ifdef NK_DIST
#include "windows.h"
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hInstPrev, LPSTR cdmline, int cmdshow)
{
BOOL USE_DARK_MODE = true;
BOOL SET_IMMERSIVE_DARK_MODE_SUCCESS = SUCCEEDED(DwmSetWindowAttribute(
WINhWnd, DWMWINDOWATTRIBUTE::DWMWA_USE_IMMERSIVE_DARK_MODE,
&USE_DARK_MODE, sizeof(USE_DARK_MODE)));
return ApplicationMain(__argc, __argv);
}
#else
void main(int argc, char* argv[])
{
return ApplicationMain(argc, argv);
}
#endif