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Nuake-custom/Data/Shaders/line.shader
2025-01-31 18:04:43 -05:00

43 lines
749 B
GLSL

#shader vertex
#version 440 core
layout(location = 0) in vec3 VertexPosition;
layout(location = 1) in vec4 VertexColor;
uniform mat4 u_Projection;
uniform mat4 u_View;
uniform mat4 u_Model;
out vec4 LineColor;
void main()
{
LineColor = VertexColor;
gl_Position = u_Projection * u_View * vec4(VertexPosition, 1.0f);
}
#shader fragment
#version 440 core
in vec4 LineColor;
layout(location = 0) out vec4 FragColor;
layout(location = 1) out int gEntityID;
uniform float u_Opacity;
uniform int u_EntityID;
uniform vec4 u_Color;
void main()
{
if(u_Color == vec4(0, 0, 0, 0))
{
FragColor = LineColor * vec4(1, 1, 1, u_Opacity);
}
else
{
FragColor = u_Color;
}
gEntityID = int(u_EntityID);
}