#pragma once #include #include #include "Windows/EditorInterface.h" #include "Misc/GizmoDrawer.h" #include "Commands/CommandBuffer.h" #include "../LaunchSettings.h" using namespace NuakeEditor; class EditorApplication : public Nuake::Application { private: CommandBuffer mCommandBuffer; public: EditorApplication(const Nuake::ApplicationSpecification& specification, const LaunchSettings& launchSettings) : Application(specification), m_Editor(nullptr), m_LaunchSettings(launchSettings) { } virtual void OnInit() override; // virtual void OnUpdate() override; virtual void OnShutdown() override; private: Nuake::EditorInterface* m_Editor; LaunchSettings m_LaunchSettings; };