#include "PhysicsShapes.h" #include "Rigibody.h" #include "../Core.h" #include #include namespace Nuake { namespace Physics { RigidBody::RigidBody() { } RigidBody::RigidBody(glm::vec3 position, Entity handle) : _position(position) { } RigidBody::RigidBody(float mass, Vector3 position, Quat rotation, Matrix4 transform, Ref shape, Entity entity, glm::vec3 initialVel) : _position(position), _collisionShape(shape), _mass(mass), _entity(entity), _transform(transform), _rotation(rotation) { } void RigidBody::SetShape(Ref shape) { } void RigidBody::UpdateTransform() { } void RigidBody::SetEntityID(Entity ent) { _entity = ent; } } }