#pragma once #include "CameraComponent.h" #include "../ImGuiHelper.h" CameraComponent::CameraComponent() { CameraInstance = CreateRef(); } void CameraComponent::DrawEditor() { ImGui::Text("Camera"); ImGui::SliderFloat("Exposure", &CameraInstance->Exposure, 0.0f, 2.0f, "%.2f", 1.0f); ImGui::SliderFloat("FOV", &CameraInstance->Fov, 1.0f, 180.0f, "%.2f", 1.0f); ImGui::SliderFloat("Speed", &CameraInstance->Speed, 0.1f, 5.0f, "%.2f", 1.0f); }