#ifndef FACE_H #define FACE_H #include "stdbool.h" #include "vector.h" typedef struct face_points { vec3 v0; vec3 v1; vec3 v2; } face_points; typedef struct standard_uv { double u; double v; } standard_uv; typedef struct valve_texture_axis { vec3 axis; double offset; } valve_texture_axis; typedef struct valve_uv { valve_texture_axis u; valve_texture_axis v; } valve_uv; typedef struct face_uv_extra { double rot; double scale_x; double scale_y; } face_uv_extra; typedef struct face { face_points plane_points; vec3 plane_normal; double plane_dist; int texture_idx; bool is_valve_uv; standard_uv uv_standard; valve_uv uv_valve; face_uv_extra uv_extra; } face; #endif