#ifndef ENTITY_GEOMETRY_H #define ENTITY_GEOMETRY_H #include "vector.h" typedef struct vertex_uv { double u; double v; } vertex_uv; typedef struct vertex_tangent { double x; double y; double z; double w; } vertex_tangent; typedef struct face_vertex { vec3 vertex; vec3 normal; vertex_uv uv; vertex_tangent tangent; } face_vertex; typedef struct face_geometry { int vertex_count; face_vertex *vertices; int index_count; int *indices; } face_geometry; typedef struct brush_geometry { face_geometry * faces; } brush_geometry; typedef struct entity_geometry { brush_geometry *brushes; } entity_geometry; #endif