#pragma once #include "src/Core/Physics/PhysicsShapes.h" #include "src/Core/Core.h" namespace Nuake { class BoxColliderComponent { public: Ref Box; glm::vec3 Size = glm::vec3(0.5f, 0.5f, 0.5f); bool IsTrigger = false; json Serialize(); bool Deserialize(const std::string& str); }; }