#pragma once #include #include #include namespace Nuake { class Texture; class VulkanImage; } class LoadingSplash { private: const std::string NUAKE_LOGO_PATH = "Resources/Images/logo_white.png"; Ref _NuakeLogo; public: static LoadingSplash& Get() { static LoadingSplash instance; return instance; } LoadingSplash(); ~LoadingSplash() = default; void Draw(); };