#include "LoadingSplash.h" #include "../Misc/InterfaceFonts.h" #include #include "Nuake/Window.h" #include #include #include using namespace Nuake; LoadingSplash::LoadingSplash() { _NuakeLogo = Nuake::TextureManager::Get()->GetTexture2(NUAKE_LOGO_PATH); Nuake::Window::Get()->SetDecorated(false); Nuake::Window::Get()->SetSize({ 640, 480 }); Nuake::Window::Get()->Center(); } void LoadingSplash::Draw() { // Make viewport fullscreen ImGuiViewport* viewport = ImGui::GetMainViewport(); ImGui::SetNextWindowPos(viewport->Pos); ImGui::SetNextWindowSize(viewport->Size); ImGui::SetNextWindowViewport(viewport->ID); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(32.0f, 32.0f)); ImGui::Begin("Welcome Screen", 0, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize); { // Draw Nuake logo { const Vector2 logoSize = _NuakeLogo->GetSize(); const ImVec2 imguiSize = ImVec2(logoSize.x, logoSize.y); ImGui::Image((ImTextureID)_NuakeLogo->GetImGuiDescriptorSet(), imguiSize); } ImGui::Text("LOADING SCENE..."); } ImGui::End(); ImGui::PopStyleVar(); ImGui::PopStyleVar(); }