#include "EditorModule.h" #include "../../Windows/EditorInterface.h" void SelectEntity(int entityId) { if (entityId == -1) { Nuake::EditorInterface::Selection = EditorSelection(); return; } //Nuake::EditorInterface::Selection = EditorSelection(Nuake::Entity{ (entt::entity)entityId, Nuake::Engine::GetCurrentScene().get() }); } int GetSelectedEntity() { return -10; } void EditorNetAPI::RegisterMethods() { RegisterMethod("Editor.SetSelectedEntityIcall", &SelectEntity); RegisterMethod("Editor.GetSelectedEntityIcall", &GetSelectedEntity); }