#pragma once #include "src/Core/Core.h" #include "src/Rendering/Mesh/Mesh.h" #include "src/Rendering/Textures/Material.h" #include "src/Rendering/Textures/Texture.h" #include "src/Rendering/Vertex.h" #include "assimp/Importer.hpp" #include #include namespace Nuake { class Model; class ModelLoader { public: ModelLoader(); ~ModelLoader(); Ref LoadModel(const std::string& path, bool absolute = false); private: std::string modelDir; std::vector> m_Meshes; void ProcessNode(aiNode* node, const aiScene* scene); Ref ProcessMesh(aiMesh* node, const aiScene* scene); std::vector ProcessVertices(aiMesh* mesh); std::vector ProcessIndices(aiMesh* mesh); Ref ProcessMaterials(const aiScene* scene, aiMesh* mesh); Ref ProcessTextures(const aiScene* scene, const std::string& path); }; }