#include "ModelResourceInspector.h" #include #include "MaterialEditor.h" ModelResourceInspector::ModelResourceInspector(Ref model) { _model = model; } void ModelResourceInspector::Draw() { ImGui::BeginChild("modelInspector", ImVec2(0, 100 * std::size(_model->GetMeshes())), true); { for (uint32_t i = 0; i < std::size(_model->GetMeshes()); i++) { std::string headerLabel = "Mesh " + std::to_string(i); if (ImGui::CollapsingHeader(headerLabel.c_str())) { std::string childId = "materialEditor" + std::to_string(i); ImGui::BeginChild(childId.c_str(), ImVec2(0, 0), false); { MaterialEditor editor; editor.Draw(_model->GetMeshes().at(i)->GetMaterial()); } ImGui::EndChild(); } } } ImGui::EndChild(); }