workspace "Nuake" architecture "x64" configurations { "Debug", "Release" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" project "Nuake" location "Nuake" kind "StaticLib" language "C++" defines { "BT_THREADSAFE=1", "BT_USE_DOUBLE_PRECISION", "GLEW_STATIC", "_MBCS" } targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") files { "%{prj.name}/Engine.h", "%{prj.name}/Engine.cpp", "%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp", "%{prj.name}/src/Vendors/libmap/h/*.h", "%{prj.name}/src/Vendors/libmap/c/*.c", "%{prj.name}/src/Vendors/msdfgen/**.h", "%{prj.name}/src/Vendors/msdfgen/**.cpp", "%{prj.name}/src/Vendors/msdf-atlas-gen/*.h", "%{prj.name}/src/Vendors/msdf-atlas-gen/*.cpp", "%{prj.name}/src/Vendors/wren/src/vm/*.h", "%{prj.name}/src/Vendors/wren/src/vm/*.c", "%{prj.name}/src/Vendors/katana-parser/*.h", "%{prj.name}/src/Vendors/katana-parser/*.c" } includedirs { "%{prj.name}/../Nuake", "%{prj.name}/../Nuake/src/Vendors", "%{prj.name}/../Nuake/Dependencies/GLEW/include", "%{prj.name}/../Nuake/Dependencies/GLFW/x64/include", "%{prj.name}/../Nuake/Dependencies/bullet/src", "%{prj.name}/../Nuake/Dependencies/assimp/include", "%{prj.name}/../Nuake/src/Vendors/msdfgen/include", "%{prj.name}/../Nuake/src/Vendors/msdfgen/freetype/include", "%{prj.name}/../Nuake/src/Vendors/msdfgen", "%{prj.name}/../Nuake/src/Vendors/wren/src/include" } filter "system:windows" cppdialect "C++17" staticruntime "On" project "Editor" location "Editor" kind "ConsoleApp" language "C++" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") files { "%{prj.name}/**.h", "%{prj.name}/**.cpp" } includedirs { "%{prj.name}/../Nuake", "%{prj.name}/../Nuake/src/Vendors", "%{prj.name}/../Nuake/Dependencies/GLEW/include", "%{prj.name}/../Nuake/Dependencies/GLFW/x64/include", "%{prj.name}/../Nuake/Dependencies/bullet/src", "%{prj.name}/../Nuake/Dependencies/assimp/include", "%{prj.name}/../Nuake/src/Vendors/msdfgen" } libdirs { "%{prj.name}/../Nuake/dependencies/GLFW/lib-vc2019", "%{prj.name}/../Nuake/dependencies/GLEW/lib/Release/x64", "%{prj.name}/../Nuake/dependencies/bullet/lib/release/x64", "%{prj.name}/../Nuake/dependencies/assimp/lib/", "%{prj.name}/../Nuake/dependencies/freetype-windows-binaries/release static/win64", "%{prj.name}/../bin/%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}/Nuake/", "%{prj.name}/../Nuake/src/Vendors/msdf/freetype/include", "%{prj.name}/../Nuake/src/Vendors/msdfgen/freetype/win64", "%{prj.name}/../Nuake/src/Vendors/msdfgen", "%{prj.name}/../Nuake/src/Vendors/wren/src/include", } links { "Nuake.lib", "glfw3dll.lib", "glew32s.lib", "opengl32.lib", "BulletCollision_vs2010_x64_release.lib", "BulletDynamics_vs2010_x64_release.lib", "LinearMath_vs2010_x64_release.lib", "assimp-vc142-mt.lib", "freetype.lib" } filter "system:windows" cppdialect "C++17" staticruntime "On" -- copy a file from the objects directory to the target directory postbuildcommands { "{COPY} "Nuake/dependencies/GLFW/lib-vc2019/glfw3.dll" " .. "./bin/" .. outputdir .. "/%{prj.name}/glfw3.dll" }