#pragma once #include "src/Core/Core.h" #include "src/Window.h" #include "src/Scene/Scene.h" #include "src/Resource/Project.h" #include "src/Scripting/ScriptLoader.h" #include "src/Core/Logger.h" /* TODOS: * * Engine: * Scripting API for all component * Scripting API for editing UI maybe * Launch game standalone * Fix physics system * trenchbroom physics element * * */ // Welcome to the Nuake source code. This is the entry point for the engine. class Engine { private: static Ref CurrentWindow; static Ref CurrentProject; static Ref CurrentScene; static float m_LastFrameTime; static float m_FixedUpdateRate; static float m_FixedUpdateDifference; public: static bool IsPlayMode; // True if currently playing the game. static void Init(); // Initialize the engine. static void Tick(); // Updates everything, called everyframe. static void Close(); // Shutdown the engine. static void EnterPlayMode(); // Start the game static void ExitPlayMode(); // Stops the game // Custom drawing should happen in between these two static void Draw(); // Start new frame static void EndDraw(); // Swap buffer static Ref GetCurrentWindow(); // Load a specific scene static bool LoadScene(Ref scene); static Ref GetCurrentScene(); // Loads a project and the default scene. static bool LoadProject(Ref project); static Ref GetProject(); };