#pragma once #include "Component.h" #include "src/Physics/PhysicsShapes.h" #include "src/Core/Core.h" namespace Nuake { class CylinderColliderComponent : public Component { NUAKECOMPONENT(CylinderColliderComponent, "Cylinder Collider") public: Ref Cylinder; float Radius = 0.5f; float Height = 1.0f; bool IsTrigger = false; json Serialize(); bool Deserialize(const json& j); }; }